Nazarah Vrammiir

Moderators: NMI, Xamusel

Revan
Posts: 77
Joined: Wed Oct 21, 2015 8:51 pm

Nazarah Vrammiir

Postby Revan » Tue Jan 12, 2016 6:55 pm

Image

Character Name :Nazarah Vrammiir Height : 5'3"
Player Name : Revan Weight : 104
Character Race : Drow Eyes : Red
Alignment :CG Hair : Silver
Deity : None Size : Medium
Sex: Female Build: Slim
Total Level : 1 Speed : 30
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Character Class Information

Class and Level : Rogue 1
Class and Level :
Class and Level :

Favored Class(es) : Rogue
Favored Class Bonus : +1 hit point or +1 skill point
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Ability Scores

Strength : 14 (+2) 00 base + 0 racial + 0 level + 0 misc
Dexterity : 22 (+6) 18 base + 4 racial + 0 level + 0 misc
Constitution : 11 (+0) 13 base - 2 racial + 0 level + 0 misc
Intelligence : 19 (+4) 17 base + 2 racial + 0 level + 0 misc
Wisdom : 17 (+3) 15 base + 2 racial + 0 level + 0 misc
Charisma : 15 (+2) 13 base + 2 racial + 0 level + 0 misc

Light Load : 58 lbs.
Medium Load : 116 lbs
Heavy Load : 175 lbs.
Lift Overhead : 175 lbs. (equal to Maximum Load)
Lift : 350 lbs. (equal to Maximum Load x2)
Drag or Push : 375 lbs. (equal to Maximum Load x5)
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Combat Statistics

Hit Points : 08
Base Attack (BAB) : +0
Initiative : +6 6 Dex + 0 misc

Base Melee : +6 0 BAB + 6 Dex + 0 misc
Base Ranged : +6 0 BAB + 6 Dex + 0 misc

Combat Maneuver : +2 0 BAB + 2 Str + 0 misc <- CMB
Maneuver Defense : +10 18 + 0 BAB + 2 Str + 6 Dex + 0 misc <- CMD

Armor Class : 18 10 base + 2 armor + 0 shield + 6 Dex + 0 misc
Touch AC : 10 10 base + 6 Dex + 0 misc
Flat-Footed AC : 12 10 base + 2 armor + 0 shield + 0 misc
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Saving Throws

Fortitude : +0 0 base + 0 Con + 0 misc
Reflex : +8 0 base + 6 Dex + 2 misc
Will : +3 0 base + 3 Wis + 0 misc

Conditional Bonuses and Penalties :
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Racial Abilities and Features
Immunities: Drow are immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects.
Spell Resistance: Drow possess spell resistance (SR) equal to 6 plus their total number of class levels.

Keen Senses: Drow gain a +2 racial bonus on Perception checks.

Surface Infiltrator: Some drow dwell close to the surface lands, either because they serve drow causes or they were exiled. Drow with this racial trait gain low-light vision, allowing them to see twice as far as humans in conditions of dim light. This racial trait replaces the darkvision and light blindness racial traits.

Spell-Like Abilities (Su): Drow can cast dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.

Poison Use: Drow are skilled in the use of poisons and never risk accidentally poisoning themselves.

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Class Abilities and Features
Class Features: The following are class features of the rogue.
Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Ref lex saving throw against an attack
that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talents: As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once. Talents marked with an asterisk add effects to a rogue’s sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.


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Skills and Languages

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

[10] Acrobatics : +00 1 ranks + 6 Dex + 3 class + 0 misc - 0 armor [c]
[8] Appraise : +00 1 ranks + 4 Int + 3 class + 0 misc [c]
[5] Bluff : +00 0 ranks + 2 Cha + 3 class + 0 misc [c]
[6] Climb : +00 1 ranks + 2 Str + 3 class + 0 misc - 0 armor [c]
[7] Craft: : +00 0 ranks + 4 Int + 3 class + 0 misc [c]
[5] Diplomacy : +00 0 ranks + 2 Cha + 3 class + 0 misc [c]
[10] Disable Device ^ : +00 1 ranks + 6 Dex + 3 class + 0 misc - 0 armor [c]
[2] Disguise : +00 0 ranks + 2 Cha + 0 class + 0 misc [c]
[10] Escape Artist : +00 1 ranks + 6 Dex + 3 class + 0 misc - 0 armor [c]
[6] Fly : +00 0 ranks + 6 Dex + 0 class + 0 misc - 0 armor
[0] Handle Animal ^ : +00 0 ranks + 2 Cha + 0 class + 0 misc
[3] Heal : +00 0 ranks + 3 Wis + 0 class + 0 misc
[2] Intimidate : +00 0 ranks + 2 Cha + 0 class + 0 misc [c]
[0] Know: Arcana ^ : +00 0 ranks + 4 Int + 0 class + 0 misc
[8] Know: Dungeon ^ : +00 1 ranks + 4 Int + 3 class + 0 misc [c]
[0] Know: Engineer ^ : +00 0 ranks + 4 Int + 0 class + 0 misc
[0] Know: Geography ^ : +00 0 ranks + 4 Int + 0 class + 0 misc
[0] Know: History ^ : +00 0 ranks + 4 Int + 0 class + 0 misc
[0] Know: Local ^ : +00 0 ranks + 4 Int + 3 class + 0 misc [c]
[0] Know: Nature ^ : +00 0 ranks + 4 Int + 0 class + 0 misc
[0] Know: Planes ^ : +00 0 ranks + 4 Int + 0 class + 0 misc
[0] Know: Religion ^ : +00 0 ranks + 4 Int + 0 class + 0 misc
[8] Linguistics ^ : +00 1 ranks + 4 Int + 3 class + 0 misc [c]
[9] Perception : +00 1 ranks + 3 Wis + 3 class + 2 misc [c]
[2] Perform: : +00 0 ranks + 2 Cha + 3 class + 0 misc [c]
[3] Profession: ^ : +00 0 ranks + 3 Wis + 3 class + 0 misc [c]
[6] Ride : +00 0 ranks + 6 Dex + 0 class + 0 misc - 0 armor
[3] Sense Motive : +00 0 ranks + 3 Wis + 3 class + 0 misc [c]
[10] Sleight of Hand ^ : +00 1 ranks + 6 Dex + 3 class + 0 misc - 0 armor [c]
[0] Spellcraft ^ : +00 0 ranks + 4 Int + 0 class + 0 misc
[10] Stealth : +00 1 ranks + 6 Dex + 3 class + 0 misc - 0 armor [c]
[4] Survival : +00 1 ranks + 3 Wis + 0 class + 0 misc
[6] Swim : +00 1 ranks + 2 Str + 3 class + 0 misc - 0 armor [c]
[0] Use Magic Device ^ : +00 0 ranks + 2 Cha + 0 class + 0 misc

Languages : Drow, Undercommon, Drow Sign-language, Common, Dwarven, Elven, Gnome
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Traits and Feats

Trait #1 : Armor Expert. -1 Armor check Penalties
Trait #2 : Rich Parents +900 GP

Level 1 Feat : Weapon Finesse
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Money and Equipment

Armor
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Leather Armor (Black) +2 AC



Weapons
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Short Sword 1D6 19/20 Crit Range
Short Bow 1D6
-20 Arrows
-3 Grappling Arrows


Equipment
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Backpack (masterwork)
-Bedroll
- 100 Ft Hemp Rope
- Hooded Lamp
- 5 Flask oil
- Grooming Kit
- Trail Rations (10)

Bandoleer
- Climbers Claws
- Dagger
- Caltrops (5)
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Belt (pouches)
- Canteen
- 10 Chalk sticks
- Compas
- Masterwork Thief Tools
- Crow Bar
- Signet Ring



Platinum : 0
Gold : 824
Silver : 3
Copper :

Revan
Posts: 77
Joined: Wed Oct 21, 2015 8:51 pm

Re: Nazarah Vrammiir

Postby Revan » Tue Jan 12, 2016 7:09 pm

Nazarah Vrammiir grew up as any other dark elf would, deep in the underdark of the world. Her calling as a noble was in the depths of ruins, scavenging the treasures of the past for those who would pay the right price. For years, the young elf made her life as comfortable as possible for her family, raising riches and powerful artifacts before tragedy struck and her home was wiped from the face of the map.

With no where else to go, the young drow made her way to the surface to make a living for herself, selling her services to whoever needed a mercenary or some information.


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