Heroes Unlimited 2nd Edition Characters

Here is a location to share characters you have created. Please specify what setting the PC/NPC was made for any special/house rules used to create them

Moderator: NMI

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Sun Nov 15, 2015 6:51 pm

Post your character or non-playing characters for Heroes Unlimited.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Re: Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Sun Nov 15, 2015 6:52 pm

Hero Name: Dynamis

Power Category: Experiment (Other energy, deliberate and successful attempt, chemical resistance, allowed to leave on good terms)

Powers: (3 Majors with 1 Major being traded for 2 Minors.)
Natural Combat Ability
Weapon Melding
Healing Factor
Extraordinary Physical Prowess

Bonuses:
+1 Initiative, +2 Strike, +2 Parry, +1 Disarm, +1 Pull Punch, +1d6+2d4 PE, +8d6+6 Hit Points, +2d4 PP, +3d4 Speed, +3 Auto Dodge, +10% to physical skills requiring dexterity/prowess, +25 SDC, +20% vs coma/death, +3 vs Magic/Poison/Toxins/Psionics, half damage from fire and cold, one third damage/duration/penalties from drugs/toxins/poisons, no scarring, does not fatigue, instantly regenerate 4d6 HP twice a day, recovers 3 SDC every 10 mins, & recovers 1 HP every 15 mins, & +4 Attacks Per Melee.

+2Roll With Impact & +2 Pull Punch from HTH expert (level 1).
Last edited by Sittingbull on Wed Mar 23, 2016 9:12 pm, edited 4 times in total.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Re: Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Sun Nov 15, 2015 6:56 pm

Hero Name: Skinwalker

Power Category: Mutant (Genetic aberration mutation, gold eyes that reflect lite at nite, black streaks in his hair, like an animals fur patterns.)

Powers: (1 Major and 3 Minors.)
Animal Metamorphosis (all)
Healing Factor
Physical Perfection
Extraordinary Physical Prowess

Bonuses:
+1 vs Disease, +1 Roll With Impact, Does Not Fatigue, +2d4 PE, +4d6+6 Hit Points, 5d6+25 SDC, +25% vs coma/death, +3 vs Magic/Poison/Toxins/Psionics, half damage from fire and cold, one third damage/duration/penalties from drugs/toxins/poisons, +2d4+1 PP, +4d4+2 Speed, +1 Attack Per Melee, +3 Automatic Dodge, +10% to physical skills requiring dexterity/prowess, +1d4 MA, +1d4+5 PB (minimum 19), +1 PE, no scarring, does not fatigue, instantly regenerate 4d6 HP twice a day, recovers 3 SDC every 10 mins, & recovers 1 HP every 15 mins, & +1d4 PS.
Last edited by Sittingbull on Fri Dec 04, 2015 7:55 pm, edited 8 times in total.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Re: Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Sun Nov 15, 2015 6:58 pm

Hero Name: Contact

Power Category: Experiment (Exposure to unknown quantity, accidental experiment, must physically transform, private industry, powers are unknown to the organization)

Powers: (3 Majors and 1 Major traded for 2 Minors.)
Stretching
Life Leech
Super Bounce
Power Channeling

Bonuses:
+4d4x10+6d6+6 sdc, +1d6 pe, +1 s, +2 p, +2 d, +6 r, hf 10 (when stretching), +4 vs possession, +2d6 hp, 4d6+12 spd, +1d6+4 ps, +1d4', all impact damage reduced by half, & +3d4x10#'s.
Last edited by Sittingbull on Wed Mar 23, 2016 9:24 pm, edited 4 times in total.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Re: Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Sun Nov 15, 2015 6:58 pm

Hero Name: Darkfire

Power Category: Experiment (Exposure to unknown quantity, accidental experiment, hair permanently falls out, private industry, powers are unknown to the organization)

Powers: (All fire created, affected, or altered by Darkfire turn black due to his powers being gained from an oil well explosion, that happened when he happened to be inspecting it.)
APS Fire
CEF Fire
Extraordinary Physical Prowess
Flight: Wingless

Bonuses:
+2d4 pp, +3d4 spd, +2 apm, +3 AutoD, +2 s, +2 p, +4/+6 d, & +40 sdc.
Last edited by Sittingbull on Wed Mar 23, 2016 9:54 pm, edited 3 times in total.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Re: Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Sun Nov 15, 2015 6:59 pm

Hero Name: Volatile

Power Category: Experiment (Exposure to unknown quantity, accidental experiment, chronic pain, private industry, powers are unknown to the organization)

Powers: (3 Major powers and 1 Major power traded for 2 Minor powers.)
APS Mercury
Sonic Speed
Healing Factor
Extraordinary Physical Prowess

Bonuses:
+2 Attacks Per Melee, +4d4x10+25 SDC, +1d6+2d4 PE, +6 Initiative, +1 Strike, +3 Parry, +7(3+4) Automatic Dodge, +6 Roll, +1 Pull Punch, Leap (with running start) 60 high and 100 out, swim 300 mph, dive up to 300', maximum depth tolerance 350', 5 times better 20/20 vision, 500' nitevision, +2d6+6 Hit Points, +20% vs coma/death, +3 vs magic/poison/toxins/psionics, does not fatigue, half damage from fire and cold, one third damage/duration/penalties from drugs, toxins, and poisons, +2d4 pp, +3d4 spd, +10% to physical skills requiring dexterity/prowess, instantly regenerate 4d6 HP twice a day, recovers 3 SDC every 10 mins, & recovers 1 HP every 15 mins, and (in aps mercury form) +1d6+4 PS, AR 15 and SDC 300, and maximum depth tolerance 1,200 feet.
Last edited by Sittingbull on Fri Dec 04, 2015 7:53 pm, edited 3 times in total.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Re: Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Tue Nov 24, 2015 9:32 pm

Name: Tsunami

Power category: Immortal (Merman)

Powers: (2 Majors and 3 minors, 1 Major traded for 2 minors.)
Sonar
Beastmaster (aquatic creatures only for all aspects, perhaps a multiplier of x10 on animals controls when dealing with small or school aquatic creatures)
Sonic Speed (only usable in water [or sonic swimming])
Superhuman Strength
Extraordinary Physical Prowess
Healing Factor
Immortality (free power that comes with the power category)

Bonuses:

On dry land.
Swimming 98%, swimming speed 3d4x10, breathe underwater indefinitely, cold does half damage, nitevision 400', +2D6 PE, +9D6+6 Hit Points, +1 Hit Point per level achieved, +1D6x10+45+6d4x10 SDC, +3 Initiative, +2 Pull Punch, +2 to save vs water and cold based magic, +6 vs Possession, +1D4+3 vs Horror Factor, +20+2d4+1d6 PS, +2d4 PE, +20% vs coma/death, +3 vs Magic/Poison/Toxins/Psionics, +2d4 PP, +3d4 Speed, +1 Attack Per Melee, +1 Dodge, +3 Automatic Dodge, +10% to physical skills requiring dexterity/prowess, +1d6 PB, +1d4 ME, +1d4 MA, immune to Disease/Sickness/Radiation, heals twice as fast (with healing factor that is 3.3 SDC every 10 mins and 1.2 Hit Point every 10 minutes), instantly regenerate 4d6 HP twice a day, & can recover from damage as excessive as 50 Hit Points + 10 Hit Points per level of experience, below zero, provided he has not been decapitated or the brain or heart completely destroyed, half damage from fire and cold, one third damage/duration/penalties from drugs/toxins/poisons.

In water.
+10% Detect Ambush, +1 Strike, no penalties when blinded or in total darkness, +1 Attack Per Melee, +6 Initiative, +1 Strike, +3 Parry, +1 Pull Punch, +6 Roll with Punch, & +4 Automatic Dodge (making bonus to Automatic Dodge a total of +7 when in the water if the bonuses are added together).

Since Sonic Speed is, for this character, essentially Sonic Swimming only the bonuses marked with a * apply when on dry land.

+1 attack per melee
4d4x10 sdc *
+1d6 pe *
+6 initiative
+1 strike
+3 parry
+4 auto dodge
+6 roll
+1 pull punch (at level 1)
Last edited by Sittingbull on Fri Dec 04, 2015 7:52 pm, edited 1 time in total.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Re: Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Thu Dec 03, 2015 12:08 am

Hero Name: Mygalomorph

Appearance: Mygalomorph is a hulking monstrous spider humanoid whos form is permanent. He must feed like a spider by dissolving his prey's internal organs so he may drink his nourishment. He feeds on rats and strays but when criminals, guilty or would be guilty of murder or sexual depravity are apprehended, then he carries them back to his lair where he prepares them to be digested.

Has multiple eyes like an arachnid. Has 2 'legs' and 6 'arms'. 4 of the arms are full size while the last 2 are smaller and for more delicate tasks (not for combat use just feeding and such). 6 feet tall in guard mode (hunched over) but 10 feet tall at full height. Fangs curl under and into what looks like his beard (spiny hairs). Hero's knees bend backwards to allow easy movement on all eights. Fangs are over a foot long. Hero weighs 600 pounds. Doesn't wear clothes except for a long trench coat with a hood. His skin and fur are both deep black. When not being discreet and covered by the coat, he wears it back and off his shoulders like a cape. The cape has been modified with a strap connecting the end of each collar.

Power Category: (Presumes the GM will allow the exchange of 1 major power for 2 minor powers, twice; and that this form is permanent. Presumes an automatic predator sense of taste due to change being permanent. Presumes the allowing of 2 monstrous traits for the Minor power Healing factor.)
Experiment (Nature of the experiment: chemical. General type
of experiment: Deliberate experiment to augment or alter the human body;
an x-factor has produced staggering results; cannot be duplicated at this
time without further analysis. Side effect: Non-human appearance (PB 1). Sponsoring
organization: Private industry. Status with sponsoring organization: Ran away;
secretly hunted by the organization.)

Powers: (3 Majors, 2 Majors traded for 4 Minors.)
Enhanced leaping, Extraordinary physical prowess, Adhesion, Multiple limbs, Monstrous form (Combat reflexes offensive, Increased speed & leg muscle strength, Predator's vision, Increased strength & endurance, Superhuman strength, and Claws for 2d6 damage), and Healing factor (traded 2 Monstrous form abilities for Healing factor). If Healing factor for 2 monstrous form traits is not allowed then replace Healing Factor with Bio-regeneration superior, from the Monstrous form list of abilities.

Bonuses:
(With healing factor swap for 2 monstrous powers)
3d6x10+80 SDC, +1d4x10+3d4+6 SPD, +3 R, +2d4+1 PP, +3 APM, +3 automatic dodge, +10% to physical skills requiring dexterity/prowess, +5% acrobatics & gymnastics, +20% palming/pick pockets/concealment, +2 P, +25% climb, 1d6+8 AR, +3 S, +1 D, +1 I, 20+2d6+2d4 PS, +3d4 PE, +2d6+6 HP, +20% vs coma/death, +3 vs magic/poison/toxins/psionics, does not fatigue, half damage from fire and cold, one third damage/duration/penalties from drugs, toxins, and poisons, no scarring, does not fatigue, instantly regenerate 4d6 HP twice a day, recovers 3 SDC every 10 mins, & recovers 1 HP every 15 mins, & Horror factor 1d6+9.

(Without healing factor swap for 2 monstrous powers)
3d6x10+55 SDC, +1d4x10+3d4+6 SPD, +3 R, +2d4+1 PP, +3 APM, +3 automatic dodge, +10% to physical skills requiring dexterity/prowess, +5% acrobatics & gymnastics, +20% palming/pick pockets/concealment, +2 P, +25% climb, 1d6+8 AR, +3 S, +1 D, +1 I, 20+2d6+2d4 PS, +1d4 PE, heals 2d6 HP or SDC per melee, & horror factor 1d6+9.
Last edited by Sittingbull on Sun Dec 13, 2015 2:06 am, edited 2 times in total.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Re: Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Fri Dec 04, 2015 7:49 pm

Hero Name: Slayer

Power Category: Supersoldier (Sponsoring organization: military. Motive for procedure: military/special forces. Nature of procedure: radiation. Nature of test subject: criminal. Current status with sponsoring organization: dishonorably discharged. Likelihood of successful replication: complete and embarrassing failure.)

Enhancements:
Increased Physical Agility and Dexterity
Physical transformation
Nitevision
Mind and Body More Attuned

Powers: (2 Majors, the 2 Majors traded for 4 Minors.)
Extraordinary Physical Strength (gained from Supersoldier enhancements)
Healing Factor
Extraordinary Physical Prowess
Extraordinary Physical Endurance
Living Anatomy

Bonuses:
+1d6-2 PB, +3d4+1d6-2 Speed, +2d6+3d4+5 PE, PS 20+4d6, if ps higher than 20 (before power) add 4d6+6, +4d4x10+4d6+45 SDC, minimum PP 22, ambidextrous, +3 Attack Per Melee, +5 Initiative, , Paired Weapons, +15% to physical skills, Extraordinary Physical Strength, 1000' Nitevision/200' Nitevision in total darkness, +4 vs Horror Factor, +1 vs Poison and Disease, +2 vs Possession, +2d4 PP, +3 Automatic dodge, +7d6+6 Hit Points, +1d4 Hit Points per level of experience, +20% vs coma/death, +3 vs magic/poison/toxins/psionics, does not fatigue, half damage from fire and cold, one third damage/duration/penalties from drugs, toxins, and poisons, no scarring, does not fatigue, instantly regenerate 4d6 HP twice a day, recovers 3 SDC every 10 mins, recovers 1 HP every 15 mins, +1 d, +3 pull, +1d6+4 in melee (must be announced), critical damage from behind, & critical damage on natural 17-20.
Last edited by Sittingbull on Wed Mar 23, 2016 9:17 pm, edited 1 time in total.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight

User avatar
Sittingbull
Posts: 149
Joined: Fri Oct 16, 2015 7:13 pm
Location: Smithfield, VA

Re: Heroes Unlimited 2nd Edition Characters

Postby Sittingbull » Sun Dec 20, 2015 9:54 pm

Hero Name: Insector (incomplete)

Power Category: Experiment

Powers: (3 Majors, 1 Major traded for 2 Minors.)
Shrink
Control Insects
Superhuman Strength
Heightened Sense of Smell

Bonuses:
+1 D & +1 I.
"You either die a hero, or live long enough to see yourself become the villain."
The Dark Knight


Return to “Locker Room”

Who is online

Users browsing this forum: No registered users and 1 guest